Archive for January, 2008

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Speculative Genealogy of the Blobsquatch (Part II)

January 31, 2008

Follow up to Part I

With Blobsquatches identified as unknown “animals” worthy of pursuit, a makeshift map of ancestral origins, missing links and descendants emerges from the margins of error. Through the lens (errors intact) of Blobsquatchery, other facets and realms of contrarian cultural production can be speculatively enfranchised as such. To learn from one’s mistakes and consciously apply Blobsquatchery is to seek signals in noise, to understand error as both wandering and wondering astray.

Applied Blobsquatchery might reach as far back as anamorphosis, a la Holbein’s The Ambassadors. Obfuscation, here directed at perspectival technologies, an interruption of consensus reality in the dominant representational mode (one-point perspective) of the 16th century.

Electronic Voice Phenomena (EVP) and more specificially the visual phenomena associated with Intrumental Transcommunication (ITC) has revealed an electronic species of Blobsquatch. ITC involves setting up a video feedback loop using an analog camcorder point back at it’s receiving monitor. Individual video frames are grabbed from this fray and analyzed further via computers. The American Association of Electronic Voice Phenomena describes:

These images are often difficult to make out as anything more than optical noise, so we ask that you look very closely at any pattern you might first notice in the image…Except for a possible few exceptions, we do not know who or what these people shown here are. It is clear that people of many time periods, and possible worlds, are represented. We know how we collected these images, but we do not know how they are imprinted in the video or why. Perhaps the most we can gather from these images is that there is a phenomena, the phenomena is indicative of an intelligent manipulation of video noise and the represented entities exist outside of our known reality. We take from this a certain sense of friendliness and assurance that there is more to reality than meets the eye.

Oscillating through impersonations of known celebrities, from Rudolph Valentino, Vincent Price to George Orwell, and sometimes known unknowns such as extra-terrestrial aliens! A striking variation on the radical ambiguities inherent in the traditional Blobsquatch, whereby the Patterson-Gimlin Sasquatch is the optical allusion of note.

Blobjects, as contemporary design intiatives to elude the straight edges of computer-assisted design and encourage cuddly consumption, are an intriguing link. Here optical, or more generally visual blobbiness is activated in response to stodgy vertical and horizontal planes typically associated with consumer gadgetry. Blobjects vary from VW bugs, to toothbrushes to iMacs, fashion and furniture. A darker variant is a prospective blobject encapsulated in the title of The Gray Goo Problem. Like a malevolent and carnivorous globster, this scenario marks the end stage of end users via molecular technologies gone awry. This hypothetical destruction of life by a self-replicating blob of nanomachines threatens to rapidly break down all organic matter to use as raw materials for replication! Spreading “like blowing pollen, [replicating] swiftly, and [reducing] the biosphere to dust in a matter of days,” as nanotech pioneer K. Eric Drexler warns in his 1986 book Engines of Creation.

Like their close cousin the Gremlin, albeit for explorations outside of sheer pranksterism, Blobsquatches and agents of Blobsquatchery are more often concerned with minor glitches, quirks and disruptions than full on catastrophic accidents. Looking at blobjects of the personal data assistant variety: Treos to iPhones, Smartphones, Blackberries, etc we witness the wake of “Homo Meanderthalensis.” More commonly known as The Meanderthal, this descendant of the Blobsquatch is described in Urban Meanderthals and the City of “Desire Lines”
by researcher Matthew Tiessen:

A sort of human-variant, the Meanderthal could also be described as a Cyborg Spin-Off, exhibiting not only the machinic prosthetic appendages (e.g. cell-phone, Blackberry) required of cyborg flesh, but also the sort of behaviour — i.e. confusion, aimlessness, disorientation, self-absorption — that inevitably results when an all-too-human human attempts to navigate an overly mechanized and technologically-mediated environment.

Meanderthals are a product of human error amplified and extended through technology. Their techno-somambulism calls attention to the limits of the city’s infrastructure through unconscious encounters. Meanderthals “are dangerous because they are oblivious to their surroundings,” observes reporter Jack Brubaker (from WordSpy) The Meanderthal, in gumming up metropolises, exhibits some characteristic traits of Blobsquatchery.

The city, as urban explorer G.Lucas Crane has described previously, is “like a colossal machine for organizing human sociality.” Meanderthals are numb to their surroundings, they disable their own sensory awareness. Indeed, they embody malfunction—but only at the behest of properly functioning personal digital assistants! Unlike Meanderthals, Blobsquatches are not oblivious to their environment but instead particularly sensitive to the revelatory potential lurking at the interface of malfunction. Blobsquatches are conscious conduits of malfunction, activating informed deviations, revealing previously imperceptible avenues of understanding.

The Bio-Electronic Audiosapien, antecedent of the Blobsquatch, is a Species Device identified by “father of circuit-bending” Reed Ghazala. The BEASape is a juggernaut all told, and will be the primary focus (so to speak) of the third installment of this Genealogy.

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Semionautical Almanac (excerpt)

January 8, 2008

When metaphors come crashing. Oceanic metaphors, as Jefferey Sconce details in his book Haunted Media, were prevalent in the early days of wireless telecommunications. Allusions to etheric depths and electromagnetic waves, in high science and pulp fiction alike, submerged many inhabitants in frightful visions of being lost at sea.

These days, finding one’s self lost in the North Pacific gyre, “a swirling vortex of ocean currents,”(wikipedia), refuge might be sought in refuse! Acres of shopping bags, bottlecaps, and other scattered plasticity float in an area nearly as big as Texas, as lead explorer of this polymer plateau, Charles Moore, has described. Oceanic metaphors for technological phenomena collide with literal perils “progressively” polluting the sea.

With the rising tide of electronic waste, all those obsolescent and discarded tvs, cellphones, computers, etc… there is great concern about a coming e-waste tsunami. An abrupt and devastating environmental catastrophe caused by the sudden casting away of electronic detritus. An accelerating situation with forecast mass extinction of analog TVs set for February 2009.

In H.P. Lovecraft’s tales of unfathomable and hideous creatures, the mighty Cthulhu resides in an underwater abode where it issues psychic transmissions of apocalyptic vistas. In the wake of tsunamis, the nebulous thing is want to rise out of its watery lair, fulfilling doom for all humanity! Written in the height of the early wireless craze, perhaps there is a contemporary electronic allegory calling from Lovecraft’s Cthuhlu, waiting to be dredged up.

Cthulhu’s coordinates (47°9 S, 126°43 W) anchor the creature in the Pacific Ocean, south of Moore’s plastic island. Curiously, the U.S. National Oceanic and Atmospheric Administration found an ultra-low frequency underwater sound emanating from 50° S 100° W, a “mysterious bloop” from an unknown animal. Aethan French and Bazil Nichols have kept up impressive correlations and research at: Bloopwatch: Where Mythos Meets Reality.

Betwixt and between conspiracies of creatures, at the other side of the spectrum from the Lovecraftian, there are “fictional radio-species” confabulated recently by Ingeborg Marie Dehs Thomas as part of her book of invisible beings, “fictional visualisations of the ways in which radio waves inhabit space. These are creative expressions based as much on personal creativity as on technical or scientific data like range and signal strength. Six contemporary radio technologies were visualised: Bluetooth, DMB, GSM, RFID, Wifi and Zigbee,” reports Timo Arnall.

Thomas’s micro-organisms seem to be a relatively jolly lot, perhaps close cousins of the metaphortean milieu! Still, certain similarities with the extra-dimensional jelly-fish things in From Beyond, the parallels generally with Lovecraftian monstrosities inspire me to call upon Cthulhu (again) I’m curious to eke out an extended metaphortean romp into the darker dimensions of the technocultural depths. I suspect unfathomable, tentacled networks of the shadowy sort.